Geometry Battles Major Update v1.2.8 is out!
In this update I added: Faction 'Swarm', 10 New maps, Tutorial level, All UI overhaul, Improved enemy AI and many more!
This is a full changelog for update 1.2.8:
Added:
Content:
-Swarm Faction
-10 New maps: Close Combat (2P), To Capture All (2P) [basic version], Double Assault (3P), Clearly Marked (4P), Teams Overpower (4P) [basic version], From All Sides (4P), Unequal Match (5P), All for Fourth Angle (6P), Allied Versus (6P) [basic version], Ultra Spiked Hexagon (6P)
-Tutorial level
Feature:
-Continous production feauture
-Damage buff and debuff area
-Units stop action
Gameplay:
-No rank ups gameplay modificator
-No upgrade times gameplay modificator
-Rogue units 200% health gameplay modificator
-Can rank up commander now
-Units can walk through faction 2 spike mines
-building snapping mode affects structure rotation too
UI:
-Units buffs are visible in UI
-Factions have descriptions on cursor hover
-Cursor change when cursor hover buildings to repair while worker selected and when cursor hover enemy while combat units selected
-Additional closing method to upgrade menu with ‘Escape’ key
-Action buttons keyboard shortcuts are listed below buttons icons
-Now visible ‘damage taken’ stat
-Unit stats text color brighter when stat is buffed and darker when debuffed
-Show/hide selected unit health bars button in UI
-Race select more clear and races have icons
-Besides shortcuts now you can slow down and speed up game time by buttons on UI
-Antialiasing toggle in settings
-Build input info on cursor and cursor invisible while building
Other:
-New music tracks
-Mouse screen edges camera move setting
-Player buildings and Main Base being attacked text and sound alert
Changed:
UI:
-Overall UI Overhaul
-Cannot see empty resource exchange UI when not unlocked
-Better abstract faction UI units and buildings icons
-‘Damage taken’ multiplier stat in unit stats UI
-Better units and buildings UI icons scales
-Damage per second in unit stats UI instead of damage and cooldown
Visual:
-Added anti-aliasing for better visuals
-All buildings new distinguishable feature: outlines
-Some of the attack effect corrected or improved
-Many of the death efffect corrected or improved
-Many units visual change to have more different color shade elements
-Improved visuals of map obstacles
-Better damaged buildings shader
-Units rank up effect
-Abstract faction damaged structures now visible
-A little improvement to melee units animations
-Changed look of Circular faction Laser Titan and Sharp faction Snake Titan
-Better blue and purple team color shades
-Very subtle bloom increase
-Brighter ranked up units shader
Statistics:
-All commander upgrades cheaper
-Defeated enemy units of higher tiers give more shape matter
-Cheaper rank ups for all units: basic rank 1 10->8, basic rank 2 30->16, advanced rank 1 20->20, advanced rank 2 60->40, titan rank 1 100->110, titan rank 2 300->220
-Most structures defensives capabilities minor nerf (attack cooldown/attack damage/antiprojectile cooldown) and some buildings minor health increase
-Buffs like speed aura unit (faction 4) buff or swarm faction buff can stack together with aura buffs now
-Upgrade timers twice as long
-Titans minor health increase and cost decrease
-Stronger rogue spawns
-Shields multiply with chosen health multiplier now
-Workers build speed multiply with chosen health multiplier now (repairing doesn’t count)
-Healing and life drain multiply with chosen health multiplier now (auras doesn’t count)
-Repairing speed of workers now slower than building structures speed (75% of build speed)
-Flag Points slower conquer and unconquer time by around 25%
-Conquer mode Flag Points slower points asquiring by 25%
-Increased 4Shooting unit (faction 2) attack cooldown 0.5->0.6 and slightly boosted health 360->365
-Tank Titan main weapon changes to AOE damage and damage reduced 120->100
-Waves unit (faction 3) damage 30->24 but attacks pushes enemies
-Snake Titan unit takes 50% damage if hit in the tail
-Aiming Artilery of Circular faction overall offence minor nerf
-Almost all other units and buildings minor statistics changes for better balance
Other:
-Improvements to the AI players and bigger difference between difficulties in AI behaviour
-Minor performance improvement
-Camera movement speed scale with camera zoom scale
-Better units behaviour
-Camera focus on selected units group after double select instead of single
-Better placing buildings cant build ranges
-Titan units less stuck on map obstacles
-Better sizes and weight for many units
-Better distances for build snapping mode
-Commander auto skill on start on now
-Camera now rotates by 15 degrees per key press instead of smooth rotation by holding a key
-Spiked Hexagon map in now in basic version
-Switched to newer Unity version
-Other minor changes and improvements
Fixed:
-Sometimes commander and slashing unit visual and hitbox stayed after death (Sharp faction)
-Resource exchange were unlocked after back to menu and launching new battle again
-When game time paused units health bars when cursor hovered were not updated
-Laser/damage area units or buildings and Parasite unit didn’t count to getting shape matter or units killed/buildings destroyed summary
-Attack effects didn’t scale with units when ranked up
-Units bigger scale after rank up were back to normal after animated attacks
-Sometimes cursor hovers had wrong positions
-Couldn’t see pause manu when in hided UI mode
-Could produce more than one commander at a time in Abstract faction
-Could create group when units not selected
-Some units attacks didn’t damage Sharp faction workers
-Could click on game UI elements, zoom and rotate the camera when in pause menu
-Faction 2 and 3 Main Base had destroy action
-Units with life drain could heal above max health once
-Black Hole unit and Spike Trap building damage didn’t get damage boosts if damage upgrade or rank up, only when recruited/builded new
-Wrong player defeated text color when default colors were changed
-Sometimes AI wasted shape matter on trying to rank up units right after they died
-AI players rotated walls in wrong directions instead of enemy direction
-Unlocking new unit or building didn’t refresh instantly on selected units, you had to select units again
-Find all workers button sometimes broke units selection
-Many other minor fixes
Files
Get Geometry Battles [v1.2.8]
Geometry Battles [v1.2.8]
2D physic based real time strategy game with simple shapes style and great VFX
Status | Released |
Author | HyperStellar Games |
Genre | Strategy |
Tags | 2D, Colorful, Minimalist, Physics, Real time strategy, real_time_strategy, rts, simple-style, Top-Down, Unity |
More posts
- Geometry Battles 1.1.2 UpdateFeb 18, 2023
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